Penelitian

Pengembangan Aplikasi Pengenalan Budaya Kasepuhan Cirompang Berbasis Virtual Reality Untuk Pembelajaran IPAS Di Sekolah Dasar

Judul Publikasi : Pengembangan Aplikasi Pengenalan Budaya Kasepuhan Cirompang Berbasis Virtual Reality Untuk Pembelajaran IPAS Di Sekolah Dasar Kategori : Penelitian Dosen Pemula Tahun Penelitian : 2024 Ketua Tim : Ajeng Ginanjar, M.Pd. Nilai Kontrak : Rp. 38.200.000 Abstrak The Independent Curriculum is a curriculum with diverse intracurricular learning where the content will be more optimal so that students have enough time to explore concepts and strengthen competencies. The problem that occurred at SDN Jatimulya 1 was that teachers had difficulty choosing the right media in implementing the Independent Curriculum, so researchers analyzed the problems found to find the right solution. Through the initial research study, researchers also found problems in the learning of the “Indonesia Kaya Budaya” science subject, namely 80% of students did not know the culture in their own environment. The urgency of this study is the need for a learning model that is combined with media that is considered suitable, namely Virtual Reality based on local wisdom, VR is considered the most suitable media in the current learning period, this is expected to increase children’s interest in learning. The purpose of this study is to develop virtual reality as a learning medium in the implementation of the independent curriculum. This study uses the method of developing a Virtual Reality Application for culture in Kasepuhan Cirompang, an area that is still thick with customs and arts that have existed since ancient times. Post-implementation evaluation showed that 85% of students were more interested and understood the Kasepuhan culture material better. The results of the study showed that the use of VR in learning was able to increase students’ interest and understanding of local culture. This application not only acts as an innovative learning tool, but also as a means to preserve local culture. In the future, further research is needed to evaluate the long-term impact of using this application in learning. Lihat PDF

Pengembangan Buku Panduan Guru Dalam Mengoptimalkan Artificial Intelligence (AI) Untuk Menunjang Pembelajaran

Judul Publikasi : Pengembangan Buku Panduan Guru dalam Mengoptimalkan Artificial Intelligence (AI) untuk Menunjang Pembelajaran Kategori : Penelitian Dosen Pemula Tahun Penelitian : 2024 Ketua Tim : Deby Fauzi Asidiqi Nilai Kontrak : Rp. 35.410.000 Abstrak Education is a major milestone in building the foundation of a nation’s excellence. In the digital era and the industrial revolution 4.0, the application of artificial intelligence (AI) technology is becoming increasingly important in improving the effectiveness of learning. This study aims to develop an instructional guide for teachers in utilizing AI optimally in the context of learning. The method used in this study is based on the ADDIE (Analysis, Design, Development, Implementation, and Evaluation) instructional design model. The analysis stage will consider the needs of teachers and the potential use of AI in the context of learning. Furthermore, the design stage will lead to the creation of an instructional guide based on pedagogical principles and AI technological capabilities. Furthermore, the design stage will lead to the creation of an instructional guide based on pedagogical principles and AI technological capabilities. This study aims to develop a teacher’s guidebook in optimizing the use of Artificial Intelligence (AI) to support the learning process. The methodology used is ADDIE, which consists of five stages: Analysis, Design, Development, Implementation, and Evaluation. The results of the analysis show that the majority of teachers feel they lack knowledge about AI and its applications in education. This guidebook is designed to provide theoretical understanding and practical applications of AI in various subjects. Lihat PDF

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